PART 1
VICTORY POINTS & ZONE DOMINATION
Sorry in advance if the audio is a tad low.
PART 2
openRVR INCENTIVES | OBJECTIVE CONTROL | RELICS OF POWER
TRANSCRIPT for PART 1 of 2
Hello, and welcome to a video podcast on warhammer online. The goal of this podcast is to show, explain, and promote a positive and constructive change to Warhammer online Age of Reckoning.
In this video, we are going to discuss a 2 Major Changes that can change warhammer online into the Great Game we all want it to be.
1: VICTORY POINTS & ZONE DOMINATION
2: OBJECTIVE CONTROL: RELICS OF POWER
lets begin.
VICTORY POINTS & ZONE DOMINATION.
What is it, and how can we make it better?
Currently(patch 1.2), Victory Points are based off some crazy percentage of PvE content (quest & public quest) Scenarios, Skirmish Kills in Open RvR and Battlefield Objectives(such as keeps and BOs).
This method tends to discourage players do to not giving static numbers to inform them if they are contributing to the Victory Points of the realm.
It also tends to makes to many of the methods used to “lock” a zone a tedious and in many cases an unrewarding time-sink. Such as ZONE DOMINATION, which requires constant unrewarding vigilance for a minimum of 2 hours, in a zone which can be long abandoned.
We all know the issue, waiting inactively(not being able to do PQ,s turn in Quest, Join Scenarios, to push the VP bar)for the final Keep to tick down with the Zone Domination timer. Just to have a Small group of the opposing realm to Contest a Battlefield Objective that was slightly undefended. Whats worst, is even if they don’t capture the Objective, and just place it in an contested state, the Zone Domination timer, STILL reset to 30 mins. Victory point system, and Zone domination, work in complete oppsite ways of each other to complete the same goal. It’s like Traveling the World West, just to get East. When you just could have went East to start off with.
This is not fun, this is not war.
Now, How can we make it better? First we need to Make Victory Points important again, and also change the definition of Zone Domination. Allowing them to work together side by side, for the common goal. Also need to assign values to anything a player will do with a set number. So the player knows that they have just contributed to the VP of the realm. Lets Break it down.
The Victory Point Value for allowing Zone Domination to take place is
1000 Victory Points
There are many things the player can do to earn VP in order to reach 1000, PQ’s, Quest, Skirmish kills, Scenario Victories, Keeps, and BOs.
Each of these will have a set value. Each time they are successful.
STATIC: VP
Quest: 1VP
PQS: 2VP 4VP 8VP (based on the challenge of the PQ)
SKIRMISH KILLS: 1VP
SCENARIOS VICTORY: 10VP
PRIOR CONTROL: 50VP
GENERATING: MORE DETAIL TO COME
BOs: 60VP (w/VP GENERATION)
KEEPS: 180VP( w/ VP GENERATION)
So as you progress in the game, within a contested zone, engaging on all of the aspects of the games content, from PvE, to RvR, you will notice the VP BAR adding up, everything all the players are doing, and rewarding the realm with victory points. This brings back the method of WAR IS EVERYWHERE. Each and every player is contributing to the war effort.
That gives you the basic VP value and how to acquire it, now lets get into GENERATING VP, This is the Big. The VP that you throw all your marbles into, Open RvR Keep and BO control.
Lets go back, to the baseline of needing 1000 Victory Point for Zone Domination to even be Triggered(keep in mind we are changing the definition of ZD).
Lets also start off with a Clean Slate in a freshly contested zone. Each Realm controls 1 keep, and Zero Bo’s
And for discussion purposes, to make this process easier to understand, we will just focus on 1 keep, and lets say it’s control by Order.
ORDER has 180VP. For controlling the keep
Over time, that keep will start to generate Victory Points(Less VP if not claimed). Every 10 mins, that claimed keep will produce 5VP for the realm that controls it. For a MAX of 70VP generated ( 2hours 20min of VP generation time) making the keep value after 2hours and 20mins worth 250vp for the controlling Realm.
Now if Destruction, comes around, and bangs on those doors, captures, and claims that keep. Destruction now gains 180VP(the keeps core VP value), and order drops to 70VP.
However, that 70 VP is bound to the ownership of the keep, so, every 10 mins, destruction will gain 5VP. And order will Lose 5vp every 10 mins.
The same properties apply to Battle Field Objectives, the only difference is that the core value for each BO is 60vp with a max value of 130vp.
Now that we got an adjustment made to the Victory Point system, lets see how Redefining Zone Domination works along side Victory Points.
Zone Domination: Currently means, waiting 2 hours after you have captured all the Keeps and Objectives in the RvR lake, in order to flip the zone. How we redefine it is simple.
Zone domination: Having Control of All keeps, and BO’s with a VP score of 1000. And also, the ONLY way to lock a zone.
This means, you are required to have 1000 victory points, AND control over each Battle Field Objective, and Keep. Which will trigger zone domination to take effect, and thus, locking the zone in favor of your realm.
To note, even if you have 1000 VP, but still don’t control all the Objectives, or Keeps, the zone will never lock in your realms favor. You are required to Capture everything. This allows BOs to have much more defined value then ever before.
This proposed method of Victory Points and Zone domination will be the first step in improving the idea of WAR IS EVERYWHERE, and warhammer online as a whole.
PART 2 will discuss, open RVR incentive, Objective Control, Relics of Power
discuss..
post feedback on how to improve the VP system...
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